Even composer Nobuo Uematsu utilised the PlayStation’s internal sound chip to create songs with digitized voice tracks.įinal Fantasy VII was one of the most expensive games of its time and Sony advertised it heavily, especially in North America. Previous Final Fantasy series artist Yoshitaka Amano was limited during the production due to other commitments and so Tetsuya Nomura, who previously had worked on Final Fantasy V and VI as a monster designer, was promoted to lead character designer. Square didn’t just focus on graphics though, as the fantastic story of Final Fantasy VII was a joint effort written by Kazushige Nojima, Kitase and Masato Kato, based off an original draft by Sakaguchi. Most famously though was the introduction of higher quality Full Motion Videos (FMV’s) that became a staple of the series. Yoshinori Kitase was concerned that the franchise would be left behind unless it embraced 3D graphics like other new games at the time and so Square made many advances with the new technology and Final Fantasy VII was the first in the series to feature a 3D world map, 2D pre-rendered backgrounds and character models rendered with polygons. With Sakaguchi and his team looking to push themselves with the expanded storage space offered by the CD format, Square controversially announced they would develop Final Fantasy VII for the Sony PlayStation. These plans would soon change though, when a partnership between Nintendo and Sony fell through which ended with Nintendo staying with cartridges for its new system and Sony deciding to enter the video game market with its CD enabled PlayStation. They even created a tech demo rendering some of the Final Fantasy VI characters in 3D for which many thought would be a preview of what Final Fantasy might look like on the Nintendo 64. Following their success on the Super Nintendo, Square had originally planned to continue to develop for Nintendo systems.
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